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You can try compression, (limiting even), or a transient shaper.. these can help with punch or 'percieved loudness' as opposed to actual loudness. But you should also look into a couple of other things I think.
1. Choosing and creating an appropriate space in the mix .. mainly moving other things out of the way via eq, side chaining, panning and mid/side changes etc.
2. Saturation and exciter type effects.. Sometimes these can fill in the hamonic gaps above the bass.. again more perceived loudness.
One trick that did it for me before any compression or sidechaining was applied, was to use two differnt kicks. The first is an almost trancy bass kick with just enough detail to not make it not seem like something out of Infected Mushroom. And the other kick was a live kick with a muted cymbal crash. Both are at average volume, and work together marvelously in the tech-house track I'm trying to create now. Without each other they sound crap, but together you get the low end "WOOM" and the high end "DSSS" with the hi-hat of the second kick just quiet enough to not be too invasive.
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A little off topic but we've had some ref to real kick drum recording so was wondering if you guys treat double bass parts separately and if so what would you typically do differently to a standard part?
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