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  1. #1
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    Cool smooth percussive transition

    hi everybody

    anyone has an idea of how to use cubase to edit smooth transitions between sounds using the midi or key editor?

    is there any trick? it could be useful for example to crate a "rolling" pattern for the drums, or a slowly raising volume pattern for cymbals, and so on


    thanks in advance

  2. #2
    The ill-advised world music album
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    Are you talking about just automating the volume of a particular channel?

  3. #3
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    hi tehlord

    maybe too


    i was wondering about the existence of some ways to create a more realisitic way in the key or midi editor ( or drum editor) to create ( with midi messages, of course) that could help in smoothen the transition among every single sample of a drum kit; for example, if i have battery as sample drum player, i also want that my sample pattern does not sound lifeless, or too "robotic", if i want to make a rolling pattern for the drums,

    maybe this can be done by automating some parameter of the channel, i dont know...

  4. #4
    The ill-advised world music album
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    Aha right.

    Well some drumkits (not sure about battery) will be multisampled and therefore should respond to velocity. If you hit a snare with a low velocity you'll just hear the drum skin but as you hit it louder you'll hear the snares underneath get louder etc.

    If you look in your piano roll editor there will be vertical lines under each midi note and that is usually assigned to velocity. Enter a number of drum hits as a drum roll. Highlight all the drum hits and then choose the line drawing tool. Draw a line where the vertical velocity amounts are (rising over time) and see what effect this has. You'll have to make sure the drum samples are responding to velocity though otherwise you'll just be automating the volume of the sample and not the timbre itself.

  5. #5
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    thank tehlord


    i understood what you mean

    a drum player with multisampled hits seems to be necessary for what you are referring to

    that is to say, when velocity changes the timbre of the sample also changes


    its interesting

    anyway do you know which virtual sampler has this feature?

    and anyway can i automate other ( than velocity) features of a MIDI event with cubase? how can i do to graphically automate another parameter ( for instance, if i want to modulate the filter cutoff of a given sample of a given pad) how can i do to "add" a modulation track ( as for velocity as you explained) that can be assigned to the filter cutoff?
    i think this could be a really efficient tool to really modulate what you want ..

  6. #6
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    Quote Originally Posted by giusmex View Post
    thank tehlord


    i understood what you mean

    a drum player with multisampled hits seems to be necessary for what you are referring to

    that is to say, when velocity changes the timbre of the sample also changes


    its interesting

    anyway do you know which virtual sampler has this feature?

    and anyway can i automate other ( than velocity) features of a MIDI event with cubase? how can i do to graphically automate another parameter ( for instance, if i want to modulate the filter cutoff of a given sample of a given pad) how can i do to "add" a modulation track ( as for velocity as you explained) that can be assigned to the filter cutoff?
    i think this could be a really efficient tool to really modulate what you want ..
    I don't often use multisampled drum libraries but have a look at your Battery kits as i'm sure some of them do. I know there's a few in Kontakt as well but that's a lot of money just for a few multisampled drum hits. Programs such as BFD will have multisampled hits as well though.

    For automation in cubase you just need to hit the 'W' (write) button on the channel you want to automate, it'll turn red. Then hit play, and move the controller you want to automate. Press stop. The movement you made will now be recorded. Hit 'W' again to switch off write mode and hit 'R' (read), it'll turn green. If you right click on the channel you just automated and choose 'show all used automation' you'll see a new lane of data appear underneath your midi or audio channel, it'll look something like this :-



    You can alter the automation as well by clicking and dragging the points on the automation lane. They'll snap to quantise unless you turn off snap though!

  7. #7
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    Smile

    thank again for your precious help



    so for example i press write and start moving up and down afor instance the filter cutoff of osc 1 in absynth, so its recorded, and can be read with "read".

    if i right-click the channel of the track assigned to absynth, the automatation lane will include a " osc filter cutoff" lane?

    is it so...precise?

  8. #8
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    Quote Originally Posted by giusmex View Post
    thank again for your precious help



    so for example i press write and start moving up and down afor instance the filter cutoff of osc 1 in absynth, so its recorded, and can be read with "read".

    if i right-click the channel of the track assigned to absynth, the automatation lane will include a " osc filter cutoff" lane?

    is it so...precise?

    That's correct, but make sure you click 'show used automation' when you right click on the Absynth channel.

  9. #9
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    excuse me but i have another question


    is it possible to assign an automatation lane to a given knob of the virtual synth "a priori", that is to say, before any automatation has actually taken place?

  10. #10
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    Quote Originally Posted by giusmex View Post
    excuse me but i have another question


    is it possible to assign an automatation lane to a given knob of the virtual synth "a priori", that is to say, before any automatation has actually taken place?
    Well you could create an automation lane using the same method above and then delete all the automation points, and also switch off R (read). No automation would take place but the automation lane would still be there.

    You can also create an automation lane for a parameter by clicking on the automation type button (where it says volume in the picture I posted) and choosing which parameter you want to create a lane for from a list. This is trickier though, if the parameter you want to automate isn't on the list you have to delve into more menus to find it and assign it. Simply recording a knob change is simpler and automatically creates the lane for you.

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